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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games on Android in Sweden: Q2 2022

Discover the performance trends of the top 5 entertainment mascot games on Android in Sweden during Q2 2022. Data from Sensor Tower reveals insights on weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in Sweden: Q2 2022

In the second quarter of 2022, the top 5 entertainment mascot games on the Android platform in Sweden showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.

Sonic Forces: PvP Battle Race exhibited a significant increase in weekly downloads, peaking at 3K in late April before gradually declining to around 1.2K by the end of June. Revenue saw an upward trend, notably hitting approximately $215 in late May and maintaining around $200 towards the end of June. Weekly active users also showed a consistent increase, reaching over 13K in early May before stabilizing around 10K by the end of June.

Sonic Dash Endless Runner Game maintained a steady download rate, with a peak of 1.6K in mid-April and a slight decline to 831 by the end of June. Revenue experienced minor fluctuations, peaking at $66 in mid-April. The game’s weekly active users remained relatively stable, hovering around 10K to 11K throughout the quarter.

Minion Rush: Running Game saw a varied download trend, with a peak of 1.2K in late June. Revenue peaked at $135 in late April but witnessed a general decline, settling around $38 by the end of June. Active users fluctuated, peaking at 2.6K in late June after a period of lower activity around 1.8K.

Sonic Dash 2: Sonic Boom Run experienced a steady decline in downloads, starting at 742 in early April and dropping to 292 by the end of June. Revenue peaked at $96 in late April but generally remained low, fluctuating between $12 and $42. Active users also exhibited a downward trend, decreasing from 3.5K in early April to 2.4K by the end of June.

World of Peppa Pig: Kids Games showed steady weekly downloads around 500, with a notable peak of 904 in mid-May. Revenue remained consistent, averaging around $230, with a peak of $243 in late April. Active users fluctuated, peaking at 2.5K in mid-May before gradually declining to around 1.8K by the end of June.

For more in-depth insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022