AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Sweden: Q2 2022
Discover the performance trends of the top 5 entertainment mascot games on Android in Sweden during Q2 2022. Data from Sensor Tower reveals insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 entertainment mascot games on the Android platform in Sweden showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Sonic Forces: PvP Battle Race exhibited a significant increase in weekly downloads, peaking at 3K in late April before gradually declining to around 1.2K by the end of June. Revenue saw an upward trend, notably hitting approximately $215 in late May and maintaining around $200 towards the end of June. Weekly active users also showed a consistent increase, reaching over 13K in early May before stabilizing around 10K by the end of June.
Sonic Dash Endless Runner Game maintained a steady download rate, with a peak of 1.6K in mid-April and a slight decline to 831 by the end of June. Revenue experienced minor fluctuations, peaking at $66 in mid-April. The game’s weekly active users remained relatively stable, hovering around 10K to 11K throughout the quarter.
Minion Rush: Running Game saw a varied download trend, with a peak of 1.2K in late June. Revenue peaked at $135 in late April but witnessed a general decline, settling around $38 by the end of June. Active users fluctuated, peaking at 2.6K in late June after a period of lower activity around 1.8K.
Sonic Dash 2: Sonic Boom Run experienced a steady decline in downloads, starting at 742 in early April and dropping to 292 by the end of June. Revenue peaked at $96 in late April but generally remained low, fluctuating between $12 and $42. Active users also exhibited a downward trend, decreasing from 3.5K in early April to 2.4K by the end of June.
World of Peppa Pig: Kids Games showed steady weekly downloads around 500, with a notable peak of 904 in mid-May. Revenue remained consistent, averaging around $230, with a peak of $243 in late April. Active users fluctuated, peaking at 2.5K in mid-May before gradually declining to around 1.8K by the end of June.
For more in-depth insights and detailed analytics, visit Sensor Tower.